The context-based learning models that
we are reviewing in this unit have a striking number of similarities, along
with a small number of differences. Goal Based Scenarios (GBS), Anchored
Instruction, STAR Legacy Modules and MOST environments all attempt to engage
learners through contextualized content, making the instruction relevant and
meaningful to the students. Immersing the learners in a real life scenario
allows them to develop higher-order critical thinking and problem solving
skills. According to Susan Goldman,
“Students who received information in a problem-solving context were much more
likely to remember what they read and to spontaneously use it as a basis for
creating new sets of plans”. (Anchoring Science Instruction in Multimedia Learning
Environments. Goldman, et al. pg. 4) With context-based instruction, students learn problem solving skills
that carry over to other areas of instruction, school and life. Another
similarity between the models is that the instructional content relies heavily
on multimedia to attract and keep the learner's interest. The use of sound,
video and interactive lessons allows students with differing learning styles to
stay engaged in the course work. Because of the amount of effort it takes to
develop the contextualized and multimedia instruction, these models are
challenging to create and, especially in the case of the MOST Model, require that
teachers be trained in order to use them effectively. The MOST model differs
from the others in that it is narrow in scope and primarily focuses on early
literacy. MOST is designed for at-risk students with a wide variety of
individual differences and uses visuals to create mental pictures that help
students learn and understand new content.
These context-based models are quite
exciting in their potential to engage students and harness their innate desire
to learn. Teachers who use these models are greatly rewarded by seeing students
not only engaged in the instruction, but also seeing them apply the problem
solving skills they have acquired to other areas of their lives. The biggest
drawback is that these models take a great amount of effort and resources to
create and use properly. It would be difficult to use them for everyday
instruction in the classroom, but they would be very effective for special
lessons, activities or specific goals. The MOST environment model would be difficult
to implement in a larger classroom since the learner would also require
individualized attention from an instructor. Other barriers, especially with
the MOST model, include finding the resources to train teachers and also finding
teachers who are willing to put in the time and effort to learn a new, potentially
labor-intensive, model.
Even though these models would be more
challenging to use, I can see great rewards for taking the time and effort to
implement them. I personally enjoy solving
mysteries, puzzles and problems and know that I learn better “by doing” rather
than by just reading an assignment. I imagine that there are many people like me who feel the same way. In terms of implementing these models, I might not exactly follow all the models
step by step, but I can see incorporating the problem-solving or apprenticeship
aspects of GBS and Anchored Instruction into training classes. Traditional
instruction may be too passive for some, whereas context-based instruction
encourages active participation in the learning process. Another way I could
apply these models where I work is to help teachers use some of the newer
technology tools in their classrooms to create some role-playing and problem
solving scenarios for their students. For example, the teacher could create a GBS
activity where the students could pretend they are the Minister of Tourism of a
given state or country. They would need to find the top ten tourist
destinations and create a presentation explaining why the sites are important,
describing the culture, weather, scenery, etc. Then the students could figure
out how to market the tourist spots to other people, thus learning about geography,
culture, presentation skills and new technologies.
Online contextualized instruction is
challenging to design. Fortunately, there are a number of technology tools that
can be used to make the content interesting and accessible. The basic
PowerPoint/Camtasia combination is a solid choice for creating video tutorials,
as is Google Drive for sharing information and creating quizzes and surveys. A
favorite site for locating copyright free pictures for the instructional
content and for student presentations is pics4learning.com/
. Flickr also has some copy-right free photos available. Another tool that
younger users would enjoy is Braineos. At Braineos,
users can create their own flashcards on any subject matter and then play games
with them to reinforce the instruction. I personally like catching fairies in a
jar!
Contextualized instruction is challenging
to design and implement. But it is easier to create with the help of recent
technology tools and well worth the effort when seeing the positive results of
higher retention rates and improved critical thinking skills.
Marion, Great response here - very thorough. I use scenarios in my teaching, and have for quite a while, and it truly does make a huge difference for my students. MOST is somewhat intimidating to me - it seems very involved, and as you know, I'm not much of a tech-person, so if I could wrap my head around that, I might have a better understanding of that model than I currently do.
ReplyDeleteI think it is imperative to reach out to student's senses - audio, video, readings, different types of review activities - games, puzzles, mysteries if applicable and I like that you mention that as something that piques your interests as well. If you are taking an online course and everything is reading, you might as well just be reading a text. Getting the students activity engaged, giving them the opportunity to expand their knowledge and apply it, and having a critical thinking situation involved inherently means they will learn and retain more.
I've never heard of pics4learning.com or Braineos, so I'll have to check those out. Thanks for the info! ~Melissa
Marion,
ReplyDeleteI agree with you that the potential rewards are great with these models, though design and implementation could be daunting for many teachers. A good IT/Instructional Design support staff could be invaluable to guide teachers in the process.
I also think you and Melissa are correct in the assertion that these models appeal to a variety of student learning styles. I believe the success of the models counters the assertion that while students and teachers may believe in different learning styles, the research does not support their existence.
Luis
Hi Marion, and Melissa,
ReplyDeleteI agree that students need to be reached through a variety of learning styles.
It sounds like your student population is possibly middle/high school age? Maybe I'm just reading into that based on the age group I work with; do you think these models appeal to a certain age range more than others, or is it important for all participants to be engaged in active, PBL?
Thank you for your post!
Amanda
Hi Amanda,
DeleteThe school that I work at is K-12, so the students have a wide range of skill sets and abilities. I think that GBS, AI and PBL all have potential with all of the students and could be used for all of them. The younger ones would find it fun, like a game, to role play and the older ones would enjoy doing something that seems real and relevant. Some older ones might find it silly to take on a role, so care has to be taken that a GBS or PBL scenario is something appealing. I think PBL might be a little easier to use with older students because of the group dynamics – I think younger children might need more coaching to work well in a group. I’m not sure that you could use these models all of the time – they might get old and lose part of their appeal. The biggest problem with all of them, though, is finding the time to develop good lessons. It would be nice to see more websites and instruction built around these models to make it easier for teachers to incorporate them into their instruction.
Marion
I agree with Melissa in terms of engaging all of the students' senses. I also found this passage very interesting: "Another way I could apply these models where I work is to help teachers use some of the newer technology tools in their classrooms to create some role-playing and problem solving scenarios for their students."
ReplyDeleteMy question is, how do we train teachers to use these technologies or create multimedia? Where is their safe place to test new tools and theories? I'm asking because I truly don't know.
Hi Rachel,
ReplyDeleteThat is a great question! What the Technology Department does at our school is find adventurous teachers who are willing to try something new and train them one on one in new technologies. When the other teachers see that the new tool or technology works and has positive results they will then try it, too. It is a rather slow process to get new tools and techniques out there…To answer your question, though, it seems to me that in order for teachers to have a safe place to try new technologies or models they need to have the support of an administration that wants, expects, and provides the resources for the teachers to try new things.
Marion